Not to be confused with Xtremply1's iteration of 1x1x1x1.
Description
1x1x1x1 is an admin-spawned enemy only. It boasts a high amount of health, standing in at around one million. Moreover, 1x1x1x1 also possesses multiple abilities that can stun towers and destroy units. With its added defense, it can be a threat, especially to weaker defenses.
Appearance
1x1x1x1 is a relatively tall humanoid, being around the same size as John Doe. It has grey skin, and wears a green shirt with light blue pants. Compared to other enemies, 1x1x1x1's head is shown to be way larger.
Strategy
- Towers with a high DPS are recommended for fighting 1x1x1x1. The suggested towers to use for this occasion are the Minigunner/Golden Minigunner, Turret, Ranger, and/or Accelerator (if you have it).
- You can use the Commander's Call to Arms ability to give nearby towers a firerate boost, increasing their damage. This can only occur if your Commander is Level 2 onward.
- You can also do a process called "chaining". This is where you use the ability one-after-another with multiple Commanders.
- The DJ Booth is an optional choice to towers with shorter ranges.
- You can use the Commander's Call to Arms ability to give nearby towers a firerate boost, increasing their damage. This can only occur if your Commander is Level 2 onward.
- You cannot slow down 1x1x1x1 whatsoever, as it is immune to all elements of slowness.
- This means that the Freezer/Frost Blaster/Sledger cannot freeze it; all towers are restricted because of its Freeze immunity.
- The Electroshocker/Warden's stun becomes less effective as 1x1x1x1 also has an Energy immunity.
- The Toxic Gunner's poisoning effects also cannot be applied, seeing as how 1x1x1x1 has a Poison immunity.
- Lastly, the Pyromancer's burn also does not work, as 1x1x1x1 possesses a Burn immunity. Regular (non-burn) damage can still harm 1x1x1x1 however.
- The Toxic Gunner's poisoning effects also cannot be applied, seeing as how 1x1x1x1 has a Poison immunity.
- The Electroshocker/Warden's stun becomes less effective as 1x1x1x1 also has an Energy immunity.
- This means that the Freezer/Frost Blaster/Sledger cannot freeze it; all towers are restricted because of its Freeze immunity.
- 1x1x1x1's defense is increased to fifty percent. You will need defense-melting towers to handle this.
- Towers like the Electroshocker can melt defense. Additionally, this tower can stack with other defense-melting towers, like the Freezer/Frost Blaster. Combined, these towers can remove up to 40% of 1x1x1x1's defense.
- The Pyromancer altogether can remove up to 50% defense. This can be best combined with the Electroshocker, who removes 20%, adding up to 70%.
- Splash damage towers ignore defense, dealing full damage to enemies. You can utilize this tactic to defeat 1x1x1x1.
- Splash damage towers like the Demoman, Rocketeer, and Mortar are good examples of this idea; their explosives negate the defense out and can deal full damage to 1x1x1x1.
- The bombs/missiles from the Ace Pilot/Pursuit also work on 1x1x1x1.
- The cannons from the Tank/Railgun Tank deal splash damage, once again dealing full damage to enemies. You can use this to your advantage against 1x1x1x1.
- The bombs/missiles from the Ace Pilot/Pursuit also work on 1x1x1x1.
- Splash damage towers like the Demoman, Rocketeer, and Mortar are good examples of this idea; their explosives negate the defense out and can deal full damage to 1x1x1x1.
- Towers like the Electroshocker can melt defense. Additionally, this tower can stack with other defense-melting towers, like the Freezer/Frost Blaster. Combined, these towers can remove up to 40% of 1x1x1x1's defense.
- Have Medics at the ready, due to the high stun-potential of towers in the area.
- Having multiple Medics is most certainly recommended, as they themselves can be very stun-prone.
Soundtrack
Soundtrack Name | Soundtrack | Other Notes |
---|---|---|
Yippes - Roblox Theme | Song will repeat endlessly until the enemy has been killed. |
Gallery
Trivia
- As mentioned previously, 1x1x1x1 is based on the Roblox myth of the same name.
- Some aspects of its Midnight Horrors counterpart were taken and applied to the Armored counterpart of 1x1x1x1; the Domino Crown and Venomshank, to be exact.
- Lore-wise, Pre-Rebirth John Doe was canonically stronger than 1x1x1x1.