The Corrupted Mage is the most spawned summoning enemy in Flawed Mode. This makes it a pain.
Description[]
The Corrupted Mage is an extremely annoying summoning enemy with 500 HP. It can summon enemies and give them various buffs, such as more HP. What makes things even more annoying is that this enemy also has hidden, but paintballers can easily counter this problem. Corrupted Mages first spawn in Wave 6. If it couldn't get worse, the corrupted mage will occasionally throw a scepter at the base, dealing five damage, although this can easily be exploited via the use of Medics.
Name of Enemy | Normal HP | Buffed HP | Normal Sheild | Buffed Sheild | Immunities Given | Side-Effects | Other Buffs |
---|---|---|---|---|---|---|---|
Normalised | 11 | 20 | None | 11 | None Given. | None | None |
Hasty Normalised | 8 | 16 | None | None | Frost | None | Speed Changed from Very Fast to Very Very Fast. |
Model | 5 | 15 | None | None | Electricity | None | Can speed up enemies around them. |
Faded | 20/40 | 30/90 | None | 10 | None | None | Can now respawn twice. |
Nuclear Brute | 355 | 1,000 | None | 50 | Frost | None | None |
Flawed | 50,000 | 51,000 | None | None | None | None | Speed Changed from Very Very Slow to Below Average |
BIOHAZARD-250 | 30,000 | 30,000 | None | 10,000 | Non-Bullet Damage | BIOHAZARD-250's Hitbox is 2x bigger. | 5% faster than usual. |
Tungsten | 100 | 100 | 20 | 50 | None | Now Vunerable to RAM Damage | None |
Normalised Hidden | 23 | 96 | None | 4 | None | 2x less fast. | None |