Description
John Doe is an admin-spawned enemy only. It holds an extreme amount of health, calculating in at one million. Moreover, John Doe also possess multiple abilities that can stun and kill towers This makes it extremely dangerous at all times, especially to weaker defenses. John Doe is immune to Burn, Freezing, Poisoning, and Energy.
Appearance
John Doe is a fairly tall humanoid with yellow skin. It wears a yellow shirt and blue pants. A "corruption"-esque material is overcome in multiple parts of its body. The corruption is noticeably more severe at its arm, with a blade-like edge forming at the end of its right arm, and at its legs. John Doe leaves behind a trail of this corruption when it walks. Upon reaching its rage mode, Insanity, John Doe will melt into the floor and reappear later at the start of the map with increased speed. Its corruption has ate at its entire body. Being fully corrupted, its color scheme changes to only black and red.
Strategy
- You will need towers with a high DPS to fight John Doe. The recommended towers to use are the Golden Minigunner, Turret, Ranger, and/or Accelerator.
- You can utilize the Commander's Call to Arms ability to give nearby towers a firerate boost, which increases their damage. This can only occur if your Commander is Level 2+
- Additionally, you can also "chain" these effects by using the ability one-after-another with multiple Commanders.
- The DJ Booth is an optional choice to towers with shorter ranges.
- You can utilize the Commander's Call to Arms ability to give nearby towers a firerate boost, which increases their damage. This can only occur if your Commander is Level 2+
- John Doe is unable to be stalled by towers, as it is immune to all given slowing factors.
- This means that freezing towers, such as the Freezer, Frost Blaster, and Sledger are unable to slow it down via freezing.
- The Electroshocker/Warden become less effective as John Doe is immune to their stuns.
- The Toxic Gunner is also unable to slow John Doe down, as it has a Poison immunity.
- The Pyromancer's burn also cannot work on John Doe. However, alternatively the Pyromancer can damage enemies by dealing non-burn damage to them.
- The Toxic Gunner is also unable to slow John Doe down, as it has a Poison immunity.
- The Electroshocker/Warden become less effective as John Doe is immune to their stuns.
- This means that freezing towers, such as the Freezer, Frost Blaster, and Sledger are unable to slow it down via freezing.
- John Doe has the ability to kill towers. Towers closer to the path is more likely to be killed by one of John Doe's abilities.
- An effective way to deal with this is to space out your towers and place them lesser near the pathway.
- Some towers are unable to be killed by John Doe, specifically air-based and cliff towers.
- Take the Ranger for example, who is unable to be killed by John Doe as it is a cliff tower. This tower could be more effective in dealing damage as it has nothing stopping them from damaging John Doe.
- John Doe cannot kill the Farm. It will however still target the Farm. This can be effectively used as a distraction or as a sponge to towers.
- Have the Medic ready when you fight John Doe, so that it can cleanse any stunned towers from John Doe's attacks.
- Seeing as how the Medic can be very stun-prone, it is recommended to have at least two or more on the battlefield beforehand.
Soundtrack
Soundtrack Name | Soundtrack | Other Notes |
---|---|---|
Yippes - Phonky Horror | Song will repeat endlessly until the enemy has been killed. |
Gallery
Miscellaneous
Trivia
- John Doe was based on the Roblox account of the same name.
- The account's appearance is also what served as inspiration for the original script.
- This script was what John Doe's appearance/abilities was based on.
- The account's appearance is also what served as inspiration for the original script.
- John Doe's final ability, March 18, 2017 is a reference to the rumor saying that John Doe and Jane Doe would hack Roblox on March 18, 2017.
- John Doe's health and appearance is a reference to binary codes.