Tower Defense Simulator Fanmade Content Wiki

Hello, and welcome to the Tower Defense Simulator Fanmade Content Wiki. A place where you could find or share one of your creations of the TDS Community, before editing, take a note of the following:

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  • Please read our Rules and guidelines before you begin editing.
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Tower Defense Simulator Fanmade Content Wiki
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Description

John Doe is an admin-spawned enemy only. It holds an extreme amount of health, calculating in at one million. Moreover, John Doe also possess multiple abilities that can stun and kill towers This makes it extremely dangerous at all times, especially to weaker defenses. John Doe is immune to Burn, Freezing, Poisoning, and Energy.

Appearance

John Doe is a fairly tall humanoid with yellow skin. It wears a yellow shirt and blue pants. A "corruption"-esque material is overcome in multiple parts of its body. The corruption is noticeably more severe at its arm, with a blade-like edge forming at the end of its right arm, and at its legs. John Doe leaves behind a trail of this corruption when it walks. Upon reaching its rage mode, Insanity, John Doe will melt into the floor and reappear later at the start of the map with increased speed. Its corruption has ate at its entire body. Being fully corrupted, its color scheme changes to only black and red.

Strategy

  • You will need towers with a high DPS to fight John Doe. The recommended towers to use are the Golden Minigunner, Turret, Ranger, and/or Accelerator.
    • You can utilize the Commander's Call to Arms ability to give nearby towers a firerate boost, which increases their damage. This can only occur if your Commander is Level 2+
      • Additionally, you can also "chain" these effects by using the ability one-after-another with multiple Commanders.
    • The DJ Booth is an optional choice to towers with shorter ranges.
  • John Doe is unable to be stalled by towers, as it is immune to all given slowing factors.
  • John Doe has the ability to kill towers. Towers closer to the path is more likely to be killed by one of John Doe's abilities.
    • An effective way to deal with this is to space out your towers and place them lesser near the pathway.
    • Some towers are unable to be killed by John Doe, specifically air-based and cliff towers.
      • Take the Ranger for example, who is unable to be killed by John Doe as it is a cliff tower. This tower could be more effective in dealing damage as it has nothing stopping them from damaging John Doe.
        • There is also the Ace Pilot and Pursuit; both air towers who also cannot die by John Doe as both towers are air towers; out of John Doe's reach.
    • John Doe cannot kill the Farm. It will however still target the Farm. This can be effectively used as a distraction or as a sponge to towers.
  • Have the Medic ready when you fight John Doe, so that it can cleanse any stunned towers from John Doe's attacks.
    • Seeing as how the Medic can be very stun-prone, it is recommended to have at least two or more on the battlefield beforehand.

Soundtrack

Soundtrack
Soundtrack Name Soundtrack Other Notes
Yippes - Phonky Horror Song will repeat endlessly until the enemy has been killed.

Gallery

Miscellaneous

Trivia

  • John Doe was based on the Roblox account of the same name.
    • The account's appearance is also what served as inspiration for the original script.
      • This script was what John Doe's appearance/abilities was based on.
  • John Doe's final ability, March 18, 2017 is a reference to the rumor saying that John Doe and Jane Doe would hack Roblox on March 18, 2017.
  • John Doe's health and appearance is a reference to binary codes.
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