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Multiversal Destruction Gamemode
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Multiversal Destruction Logo

Gamemode Status:
In Progress...

This page is a collaborative work-in-progress between BrickBrainBoi, HydroDoesWhackyStuff, Questrok1, and Vengefulpasta.

Summary[]

In Multiversal Destruction, players are tasked with fending off extreme amounts of enemies with no limits on towers and money. The players start out with Cash $150M as this is to set up strong defenses immediately as the game starts out sending in enemies which have lots of health for an early game standard. The maximum player count is 20 and placement limits, such as those on the Accelerator or Engineer, are entirely absent starting from Wave 75, mostly because the final boss has more health than every enemy.

Because of the sheer amount of waves, the enemies they contain, and the health these enemies have, a fifteen minute break will be administered after every 25th wave, which players 'leave' the game and teleport to a hangout place inside the game, but away from the map. After the 15 minutes have expired, the players will be teleported back to the map.

Owing to the game's absurd length, the players can safely leave and come back later. An AI will take over and manage the game. For example, if players leave on Wave 153 and return an hour later, it may be past Wave 200 or 220. This is essentially a requirement for nearly every player, especially on Wave 250 - the Final Boss can withstand even the strongest setups for three solid hours.

Half the time taken up to triumph on this gamemode comes from just the final wave.

Placement and upgrade costs vary depending on the mode (Normal, Hard, Extreme, Insane, Impossible, TRUE PAIN). These costs start out increased by 5, 10, 20, 35, 50, and 65% respectively while increasing by 5, 7.5, 15, 20, 25, and 30% every wave.

Bear in mind that players can only triumph this gamemode once per month. They can still play it, but after a triumph they cannot play it until next month. They can, however, review what occurred in previous runs and record what happened in successful attempts while revising their failures. If they attempt to play the gamemode, the True King of the Fallens will greet them and let them know they are not supposed to be there. They will then be presented with a minigame in which you must time your attacks in a duel with the boss, as a clone of it. If you parry enough, he will let you play the gamemode, but if you lose you will be sent back to the lobby. On wave 90, however, the boss appears and gives you 80% of the normal rewards and returns you to the lobby, telling the player to return next month for another triumph.

Difficulty Rating: I M P O S S I B L E

Map[]

Description[]

Voided Terrors is the largest map in the game, using up an entire 2048^2 baseplate. Its path starts at a large black gate, behind which is a massive tower and city. It has numerous trees and discarded weapons dotting the map, as well as decayed remains and burn marks from explosions. The cliff spot is a large mound that has a flat top and steep angles, giving it more of a tower-like appearance as well as being dark purple and black. The base itself is a massive military outpost with MARK Walkers, Railgun Tanks, and armories seen around, as well as an outlook tower and searchlights completed with machine guns and snipers - these will assist in defense, but once the base health drops below 20%, all Commander dialogue, and following tower dialogue, as well as these base defenses, will cease until Base Health exceeds 20% maximum. In the direct center of the map is a massive radio tower that does not provide any extra cliff space, but is instead used for broadcasting Commander dialogue. The paths themselves take numerous turns and curves so as to give players time to defeat the massive numbers of high health enemies that spawn, especially on higher difficulties.

Voided Terrors

An above view of the map.

Map Key:[]

  • Green - Ground
  • Yellow - Cliff
  • Red - No-Placement-Zone
  • Heart - Base
  • Black - Path

Modifiers & Changes[]

  • Health Increase - "Every wave, enemies will gain 100% of their base health."
    • This only takes effect after the enemy in question spawns for the first time in the game. This applies to bosses, even though they are not spawned twice in the same round naturally (With some exceptions).
      • However, they can be spawned by the True King of the Fallens.
  • Base Health Regeneration - "Every minute, the base regenerates 5,000 health."
    • Base Health recovers at about 16-17 health per second rather than every minute.
  • Placement Limit - "Placement Limits? No more!"
  • Enemies Beta - "Enemy models are replaced by new ones."
  • Tower Buffs (Wave 250) (Insane + Impossible Exclusive) - "Towers have 0.1% of their firerate and deal 50,000 times their normal damage."
  • Tower Buffs (Waves 1-249, Extreme-Impossible Exclusive) - "Towers deal 2x their damage and half half their firerate."
    • These numbers increase per wave, shown below.
      • 1-25: 2x
      • 26-50: 5x
      • 51-75: 15x
      • 76-100: 25x
      • 101-125: 50x
      • 126-150: 100x
      • 151-175: 150x
      • 176-200: 250x
      • 201-225: 500x
      • 226-249: 1,000x
      • 250.1: 1,500x
      • 250.2: 2,500x
      • 250.3: 5,000x
      • 250.4: 7,500x
      • 250.5: 50,000x
      • 250.6: 125,000x
      • 250.7: 200,000x
      • 250.8: 350,000x
      • 250.9: 400,000x
      • 250.10: 500,000x
  • All Paths - "Enemies spawn on all paths."
    • The only exceptions are major bosses, which spawn on the middle path only. There are 4 other paths, which spawn every enemy except for the boss. Major bosses are duplicated on each path on TRUE PAIN, excluding True King of the Fallens

Towers & Changes[]

Like any other gamemode, you can choose what you bring. However, some towers have changes.

Universal Changes[]

  • Range is tripled.
  • Placement limits are removed.
  • All placement footprints are reduced to the size of a melee towers'.

Accelerator[]

  • Damage is doubled (Stacks with Impossible Modifiers).
  • No charge-up or cooldown.
  • Infinite Burst.

Engineer[]

  • No Sentry Limit.
  • 5x Damage (Stacks with Impossible Modifiers).
  • Build Time is halved.

Ranger[]

  • Piercing (Shots go through multiple enemies).
  • 10x Damage (Stacks with Impossible Modifiers).
  • New Ability: Headshot.
    • Shots fired deal 500% more damage as they strike the target's head.
      • 30 second cooldown.
      • 10 second duration.
      • Cost to use: $50,000.

Turret[]

  • Rounds pierce through three enemies.
  • 0.10 Firerate.
  • Rocket Pod.

Commander[]

  • Stronger Passive (Now 50%).
  • Stronger Call To Arms (Now adds 50%).
  • Lesser Cooldown (Now 15s).

Sledger[]

  • Freeze Time is doubled.
  • Unlimited AOE.
  • Reduces Defense by 10% total.

Electroshocker[]

  • Unlimited Chaining.
  • Doubled Stun Time.
  • Defense Reduction is now 5% per shot.

Pyromancer[]

  • Larger flames.
  • Slows down enemies.
  • Molten Enemies are not immune.

DJ Booth[]

  • Discounts are now 50% at level 3, 75% at level 4, and 200% at level 5.
  • Range Boosts are 25%, 50%, 75%, and 150% at levels 0 and 1, 2 and 3, 4, and 5 receptively.
  • Affects other DJ Booths.

Golden Minigunner[]

  • Rev-Up time is now 0.25 seconds.
  • Damage is tripled.
  • Firerate is now 0.01 seconds.

Farm[]

  • Gives money every 10 seconds.
  • 10x money given at the start of the game.
  • Money gain is doubled every 10 waves.

Toxic Gunner[]

  • Permanent Slowdown on non-bosses.
  • 10% slowdown effect on bosses, lasts for 5 seconds.
  • Double burst count.

Air Towers[]

  • Damage is tripled.
  • Now offers Jargon Detection to enemies in range.
  • Now follows enemies instead of a fixed circular path.

Medic[]

  • Heals 500 Base Health per wave.
  • Stun Revive is passive.
  • Death Revive is an ability. Takes 15 seconds to take effect. 30 second cooldown.

Explosive Towers[]

  • + 500% explosion radius.
  • All enemies caught in explosion are dealt full damage.
  • Deals more damage the stronger an enemy is.
  • Damage is quadrupled.

Paintballer[]

  • Shots now reveal both hit hidden and jargon enemies.
  • + 250% explosion radius.
  • Firerate is doubled.

Ultimatum (Tower)[]

  • Damage stats are stupid high.

All other towers are unchanged.

Battlepass[]

Strangely, despite not being an event, the gamemode has a battlepass, which has rewards for doing certain things within the game. The currency used are Void Crystals, which you can get by playing the game. You earn 100 for Triumphing Normal Mode, 250 on Molten, 750 on Fallen, 2,000 on Hardcore, and 500,000 for beating the game. Unlike other battlepasses, currencies carry over, for example, if you have 53 Void Crystals on Rank 1, then triumph on Molten Mode, you will rank up to Rank 2 with 3 Void Crystals left over. There are 10 Ranks in the pass, but uniquely none can be bought via Robux, encouraging gameplay. The pass resets every month with new rewards, but players can choose to not reset it.

  • Rank 1 - 250 Void Crystals/Reward: 500 coins
  • Rank 2 - 500 Void Crystals/Reward: 1000 XP
  • Rank 3 - 1,250 Void Crystals/Rewards: 1 Premium Crate, 750 coins
  • Rank 4 - 2,500 Void Crystals/Rewards: 2 Premium Crates, 1500 XP
  • Rank 5 - 4,250 Void Crystals/Reward: 1 Deluxe Crate
  • Rank 6 - 5,000 Void Crystals/Reward: Any skin
  • Rank 7 - 7,500 Void Crystals/Rewards: 3 Crates of the player's choosing
  • Rank 8 - 9,000 Void Crystals/Rewards: 5000 coins, 2500 XP
  • Rank 9 - 12,500 Void Crystals/Rewards: All towers' stats buffed by 100% (Only lasts until a reset)
  • Rank 10 - 20,000 Void Crystals/Rewards: Admin Commands (Private Servers only) for 1 week

Total Void Crystals needed: 62,750

Void Crystal Rewards
Mode Calculations/Formula Void Crystals count
Normal 100*(Wave/30) 100
Molten 250*(Wave/40) 250
Fallen 750*(Wave/40) 750
Hardcore 2,000*(Wave/50) 2,000
Mult. Dest. 50,000*(Wave/250) 50,000

Possible Rewards[]

  • Any skin in the selection pool. Options:
    • Void Accelerator (+75% damage and range, always deals the stated damage in the statistics box, charge-up/cooldown times are half as long)
    • Fallen Commander (+50% passive firerate boost)
    • Leviathan Military Base (+150% spawning speed, +500% unit health)
    • Void Minigunner (+300% damage, -150% firerate, stacks with Golden)
    • Void Crook Boss (+50% spawning speed, +75% stronger units)
    • Awakened Mortar (+70% projectile speed, +50% damage)
    • Dark Energy Rocketeer (+100% projectile speed, +75% damage)
  • Coins (500 - 15000)
  • XP (1000 - 7500)
  • Premium/Deluxe Crate (1 - 4)
  • Sandbox Mode (Private Server only) for 48 hours (can stack and be paused)
  • Relive any past event

Lobby & Purchasables[]

The game has its special lobby dedicated to the gamemode itself. It is similar to the current lobby but the elevators have been replaced by a special museum. Each enemy which debuts appears on a pedestal. Their health, type, wave debut, and name appear on it as well as tips on how to beat it. Above each pedestal is a brief lore description about the enemy. However, their details are only revealed after they have debuted.

There are numerous towers in the shop, each representing their own gamemode. There are currently six towers to purchase, each with their own unique effects upon gameplay and are also themed around these gamemodes.

Any tower that can spawn units have said units based on a certain enemy. However, notable differences are that the units are stronger and slightly faster, and deal significant damage.

Graveyard[]

The Graveyard represents Normal Mode and spawns enemies which appear there, and costs 750 Void Crystals to purchase. It is similar to a Necromancer, but is like the Military Base, as it summons enemies. or more precisely, units, to fight on your side. This could mean humanity has learned how to control their own zombies. However, note that each zombie counts as one towards the total limit for a single Graveyard. At level 0, it spawns 4 Normals, and can only spawn 4 more. However, each Graveyard's unit limit is independent from another's.

You can only place 4 Graveyards.

Graveyard Statistics
Level Units Spawned Spawn Limit Cost
0 4x Normal 8 $300
1 6x Normal 12 $500
2 5x Slow 15 $650
3 8x Slow 16 $800
4 1x Normal Boss 4 $1,000
5 2x Normal Boss 8 $1,250

Normal[]

Normal Statistics
Level Spawnrate Damage Health Attack Speed
1 45s 8 10 0.75s
2 30s 12 16 0.5s

Slow[]

Slow Statistics
Level Spawnrate Damage Health Attack Speed
1 40s 12 15 0.6s
2 40s 20 25 0.4s

Normal Boss[]

Normal Boss Statistics
Level Spawnrate Damage Health Attack Speed
1 35s 180 225 0.5s
2 30s 220 275 0.5s

Inferno Tower[]

(Yes, this is a reference to Clash of Clans)

The Inferno Tower is the second tower to be unlocked. It costs 1,250 Void Crystals and represents Molten. The Inferno Tower is a high-cost, high-damage tower. It deals double damage to enemies with burn immunity except for major bosses and cannot be 'killed' as it is not a humanoid-based tower. However, it deals triple damage against ice-based enemies such as the Frost Hero, but enemies like it can slow it down for a brief period of time. It also ignores defense.

You can only place 4 Inferno Towers.

Inferno Tower Statistics
Level Attack Speed Damage Range Cost
0 0.2s 2 20 $250
1 0.18s 5 22 $125
2 0.15s 10 25 $500
3 0.12s 10 25 $1,500
4 0.15s 12 25 $2,500
5 0.1s 15 28 $8,000

Gilded Warrior[]

The Gilded Warrior is the third tower to be unlocked, representing Golden Mode even though it is removed. It costs 3,000 Void Crystals to unlock. It is similar to the Gladiator but deals more damage and has slightly longer ranges, but is more expensive. Like the Gladiator, it has unlimited AOE, meaning it damages all enemies in its attack arc. But unlike the Gladiator, instead of a 180* arc, the Gilded Warrior attacks in a 270* arc.

You can only place 8 Gilded Warriors.

Gilded Warrior Statistics
Level Attack Speed Damage Range Cost
0 0.8s 5 6 $300
1 0.8s 8 6 $500
2 0.75s 8 6 $750
3 0.6s 20 7 $2,500
4 0.6s 25 7 $4,000
5 0.3s 50 8 $5,500

Guardian[]

The Guardian is the fourth tower to be unlocked. It represents Fallen Mode and is based on the Fallen Guardian, hence its name. Like Fallen Guardians, it uses a spear for ranged melee combat, and similarly to the Gladiator it can block stuns. The cooldown for blocks decreases with every level. Note that there can only be one Guardian per player. Also, it has a chance to spawn either a Fallen Hero or 10 Fallens when a stun is blocked. It can also deal splash damage as it is about the same size as a Fallen Guardian. It costs 6,000 Void Crystals to unlock.

Guardian Statistics
Level Attack Speed Damage Range Stun Block Cooldown Cost
0 1s 400 12 12s $25,000
1 0.8s 500 12 10s $12,500
2 0.8s 650 14 9s $40,000
3 0.5s 800 15 6s $60,000
4 0.4s 1,200 16 5s $150,000
5 0.35s 5,000 18 4s $200,000

Fallen Hero[]

Fallen Hero Statistics
Guardian Level Health Damage Attack Speed Chance of Spawning
0 5,000 500 1.5s 20%
1 7,500 750 1.25s
2 10,000 1,000 1s
3 12,500 1,250 0.75s
4 15,000 1,500 0.5s
5 57,500 5,750 0.25s

Fallen[]

Fallen Statistics
Guardian Level Health Damage Attack Speed Unit Count Chance of Spawning
0 250 75 1.2s 4 80%
1 500 150 1s 5
2 750 225 0.8s 6
3 1,000 300 0.6s 8
4 1,250 375 0.4s 10
5 1,500 450 0.2s 12

Void Monolith[]

The Void Monolith is the fifth tower unlocked in the Multiversal Destruction shop. It represents Hardcore Mode and deals high damage. There is a 1.25x damage modifier for the Void Monolith in Hardcore Mode. It is a high-price, high-end tower that costs 17,500 Void Crystals to unlock. Although its damage is immense, it is reduced against the Void Reaver.

You can only place 5 Void Monoliths.

Void Monolith Statistics
Level Attack Speed Range Damage Cost
0 0.5s 18 18 $800
1 0.5s 20 25 $500
2 0.5s 22 35 $2,500
3 0.25s 25 50 $5,000
4 0.1s 26 75 $16,000
5 0.05s 28 80 $40,000

Dark Supercarrier[]

The Dark Supercarrier is the sixth and final tower unlocked. It represents Multiversal Destruction as well as the Void, hence its name. Unlike other towers, it is a communal tower, meaning once a player has placed one down, all players must contribute to level it up. Its immense power has an extreme cost to balance it out - as such only a single Dark Supercarrier can be placed down on the map. In fact, once it is level 2, all other towers disappear. The Dark Supercarrier is immune to being stunned, and can spawn multiple units. It costs 2,500,000 Void Crystals to unlock.

Once each person in the server has contributed a certain amount, the tower will upgrade.

Dark Supercarrier Statistics
Level Damage Range Attack Speed Cost per Player
0 25

500

175 0.1s

1.5s

$7,500
1 50

1,500

175 0.1s

1.5s

$15,000
2 250

5,000

250 0.075s

1s

$30,000
3 750

12,500

300 0.05s

1s

$100,000
4 2,500

50,000

500 0.05s

1s

$300,000
5 7,500

200,000

600 0.01s

0.75s

$5,000,000
6 12,500

400,000

650 0.005s

0.7s

$7,500,000
7 25,000

650,000

700 0.0025s

0.65s

$12,500,000
8 27,500

750,000

800 0.000125s

0.6s

$15,000,000
9 40,000

800,000

1,000 0.0000625s

0.55s

$20,000,000
10 50,000

1,000,000,000

1,500 0.000003125

0.5s

$250,000,000

Void Transport[]

The Void Transport is a unit which can spawn from the Dark Supercarrier from level 2. It spawns in Void Marines. Upon death, it spawns a group of Void Marines. These are units which will act like a Crook Boss' Body Guards - They have ranged attack and limited health and will attack enemies in their range until death. If the unit limit is reached, they will remain on the battlefield until death and continue to spawn more Void Marines if possible.

Void Transport Statistics
Level Attack Speed Units Spawned Damage Health Range Drop Rate Spawn Rate # Spawned from the Dark Supercarrier Unit Limit
1 0.2s 12x Void Marine 120 25,000 125 10s 60s 4 12
2 0.15s 16x Void Marine 300 30,000 150 8.5s 50s 10 30
3 0.1s 24x Void Marine 400 35,000 175 6s 40s 16 48
4 0.05s 32x Void Marine 500 40,000 200 6s 30s 24 72
5 0.025s 60x Void Marine 1,000 60,000 250 5s 30s 50 150
6 0.01s 75x Void Marine 1,500 90,000 300 5s 25s 72 216
7 0.01s 100x Void Marine 1,750 125,000 300 4.5s 25s 80 240
8 0.001s 125x Void Marine 2,250 175,000 325 3s 20s 90 270
9 0.001s 150x Void Marine 2,500 250,000 350 3s 20s 100 300
Void Marine (Unit)[]

Void Marine Units are similar to the enemy of the same name. They are essentially stronger versions of Body Guards and spawn in much higher numbers. If their respective transport is destroyed, they will not despawn.

Void Marine (Unit) Statistics
Level Damage Range Attack Speed Health Unit Limit (Per Void Transport) Maximum #
1 20 24 0.1s 500 48 576
2 30 28 0.08s 750 64 1,608
3 40 32 0.06s 1,000 96 6,912
4 50 36 0.04s 1,250 128 9,216
5 75 50 0.02s 2,500 240 36,000
6 150 60 0.01s 5,000 300 64,800
7 250 65 0.0025s 8,000 400 96,000
8 400 75 0.001s 15,000 500 135,000
9 500 80 0.001s 20,000 600 180,000

MD-Unlockable Buffs[]

These buffs are only applied in Multiversal Destruction itself.

  • Graveyards can now spawn all enemies listed.
  • Inferno Towers can apply 5% more damage every second they lock onto a target, capping at 50%. This can stack with other Inferno Towers.
  • Gilded Warriors give 25% more money when damaging an enemy.
  • Guardians’ attacks now deal splash damage in a 5-stud radius.
  • Void Monoliths now deal 75% damage against the Void Reaver instead of anywhere from 50 to 80%.
  • The Dark Supercarrier can now launch missiles, which deal 500,000 damage.
  • Void Transports can now spawn Void Troopers.

Lore[]

Following the disastrous defeat suffered by the Awakened Nuclear Fallen King and Void Reaver, they were urgently pulled back into the void and brought back even stronger, and others were summoned for the final fight between the League of Humanity and the Lost Kingdom of Suredi. Now in neutral ground, the true final fight has arrived upon humanity. The Suredi Army, revived, full of fury and revengeance, and led by gigantic powered maniac agenda holding genocide gods, is ready to claim Earth or fall fighting.

The main leaders:

Origins of the Leaders[]

Master Architect[]

As the Grave Digger, he was made to manage the nation's graveyards alongside the Grave Keeper Council, as their older brother, almost father figure. However, upon the Void Keeper's, who was known as the Blood Keeper at the time, mysterious disappearance into an unknown portal, the Grave Digger investigated and discovered the Void. He soon joined the King's cause to revive the Lost Kingdom. He is the youngest member of the Kingdom's main leaders, being only 53,664 years old.

Royal Master of the Elements[]

Born in the ancient volcanoes of the world, the Molten Boss is the younger brother of the Awakened Molten King, both of whom dominated Earth's fires and flames... Until the Lost Kingdom arrived. They reluctantly joined, but against their void counterparts could never hope to compete, becoming helpless and enslaved, like puppets, even though they are fully capable as he is around 70,305 years old to date, much older than the Master Architect.

Gold Titan/Royal Head of the Army[]

The former is a clone of the latter, and both were created from a modified variant of a soft but heavy metal to make it a strong but light metal, similar to titanium. While highly capable, they both must operate with a senior to monitor them, even though the latter is the literal appointed leader of the army. However, even they have a commander...

Grave Keepers[]

Born to assist the Grave Digger, the Keepers ensure their regions are secure and safe, in addition to managing memorial and ceremonial services for those remembered and honored in the Void and Kingdom. The Void is the oldest among the five, being 51,593, while Crimson, Husk, Indigo, and Blaze are 50,204, 49,588, 47,961, and 44,644 respectively. However, they almost never operate without Void getting orders from the MA.

Reavarian General[]

Pride of the Void and a beast born from blood, the Reavarian General is secretly a cyborg pre-programmed with many of the skills of countless warriors, most prominently his brother in arms, the True King of the Fallens. He commands the RHA and the vast majority of the army, or armed forces for that matter. With such incredible skill and bloodlust, as well as power, it is no surprise this leviathan is loose and untamed. However, even such a fearsome leviathan is domesticated to someone...

Nuclear Duo (Monster & Specter)[]

The Specter is the spirit of the Nuclear Fallen King, a capable fighter of genocide and chaos, while the Monster is a cyborg with nuclear energy and an unstable battery. Together, they are almost unstoppable, however due to a dispute over who controls the wastelands they are extremely rare to see alongside each other outside of aggressive arguing. Despite this, they make a great team that is not to be messed with.

Fallen Overlords[]

Do not be fooled by their behavior. Even though they are very calm most of the time, they are tough opponents to break. The female is more tactical and strategic, preferring to assist who could be her husband in combat, who is far more aggressive and strong, preferring to carry out more combat operations. They usually protect each other and fight alongside one another with no problem, however their spirits are easily broken down by the final commander.

Ultimatum[]

One of the Void's finest warriors, and a master in swordplay and elemental warfare, this ultimate spirit has unfortunately lost a bit of her talents; she lost her human host during her previous bout with the defenders, and had to make do with a weaker form offered by her new overlord. Driven purely by shame and vengeance, Ultimatum wants nothing more than to get her honor and former host back, and she'll get what she wants or die trying.

Doombringer[]

bonk.

True King of the Fallens[]

A born killer and genocide god, capable of eating galaxies and devouring black holes and compressing universes, the True King is the ultimate culmination of all of our leaders combined and multiplied greatly. Even though his childhood is full of unhealable scars, he is willing to silence all who dare reveal any secret about him. He has the powers of his father and the bloodlust of the entirety of the masses against civil wars. He has the skill of a lifetime warrior and the willpower of an invincible gut with a judgment that never fails. He has the ferocity of an untamed leviathan and the strength of ten thousand titans. You get the point.

Telekinetical Supermacist[]

Ressurected after defeat from the Telekinetic War, N4Z0 has born again with Rage, and within his allies. They were born again to destruct the Multiverse filling them with Void. Commander and the crew faces off against N4Z0 again. But however, this is more even a destructable journey.

Endings & Badges[]

There are multiple different endings which players can get. There is the normal ending which is essentially a normal triumph, while the 'Defeated...' ending is when you die on the final wave, exclusively to the boss. The 'Betrayal... Again?!' ending is when you join the Kingdom upon the True King's offer, while the 'Retreated' ending is done when you give the order to fall back. Finally, the 'Ascension' ending is achieved after obtaining all endings and picking up the True King's crown's central crystal after he dies.

Badge Name Description Criteria
Triumph! "You have defeated me, and my army. I won't be bothering anyone anymore. Congratulations." Defeat the True King of the Fallens and triumph normally.
Defeated... "You failed to stop me, and now I will destroy everything with impunity." Lose the game on any wave.
Final Steps "You lost on the final wave. My only request? Don't wreck your room." Lose on Wave 250.
Betrayal... Again?! "You betrayed your own race... Again. Seriously, what is with you?!" Join the Kingdom upon the True King's offer.
Retreated "You were too fearful to fight me, and now you've let me through." Give the order to retreat just before the final wave starts.
Ascension "You've done it all! Congratulations!" Obtain all endings and pick up the central crystal on the True King's crown before he fades away.
Kept and Lost "No more is the Council." Defeat the Husk, Blaze, Indigo, Crimson, and Void Keepers.
Architectural Distaster "Faulty construction, faulty combat." Defeat the Master Architect.
Sundown "We will not forget the Red Sun over Paradise." Defeat the Awakened Molten King.
Golden Glory "Gone is the Gold Rush." Defeat the Gold Titan.
Breached Gates "Welcome to the Void." Defeat the Fallen Gatekeepers.
Dark Sunset "Now the bright sun returns to the skies." Defeat Fallen Penumbras and Fallen Umbra.
Monstrous Defeat "Successor and success... In death." Defeat the Nuclear Monster.
Specter-acular "It turns out that ghosts can die again." Defeat the Nuclear Specter.
Dormant Wake "Awakened in life and dormant in death." Defeat the Awakened Fallen King.
High and Low, Mighty and Weak "The bigger the bug, the harder the stomp." Defeat EXCELSUS.
3-0 "You had three tries, and you failed every time." Defeat the Awakened Fallen Swordmaster.
Nuclear War "DEFCON 1! I repeat, DEFCON 1!" Defeat the Nuclear Fallen King.
Deep Breaches "The gate has been unlatched." Defeat the Void Gatekeeper.
Rules of Nature! "And they run when the sun comes up." Defeat the Royal Elemental Master.
Strategic Defeat "Even strategists have their faults. Defeat the Fallen General.
Void Demons "Even the holidays can't be jolly." Defeat Voided Krampus.
Leviathan Feat "That's a big one!" Defeat the Leviathan General.
Operation Overlord "At least they're reunited in death." Defeat the Fallen Overlords.
Wrong Game! "Hey! Who let you in?!" Defeat the Overlord and send him back to Tower Blitz.
ERROR: ENEMY NOT FOUND "01000101 01010010 01010010 01001111 01010010" Defeat the Corrupted Overlord.
Hallowar "Spooky!" Defeat the Enlightened Jaxe, Reborn Monster, and Jack-O-Rot.
Nuclear Void "A fusion? How did that happen?" Defeat the Nuclear Reaver.
Beheaded Army "The Void Army is leaderless." Defeat the Royal Head of the Army.
Wave Ultima "Wrong gamemode!" Defeat Ultimatum.
Out of Juice "Battery's out." Defeat Overcharged.
ERROR: FILE CORRUPTION "Again?! What's wrong with the code?!" Defeat the Corrupted Overseer.
Reavaria "The Void Army is truly leaderless." Defeat the Reavarian General.
Casted Into the Void "Voiding wizardry is a job well done." Defeat the Void Caster.
oiHSADAsdoisada "What the... How did you get this?!" Defeat the True Creator and his army.
N-N4Z0?! "What the... HE'S ALIVE?!" Defeat N4Z0.

Dialogue[]

The following are dialogue lines for every major boss. They all have an equal chance to play, except for the True King of the Fallens's Triumph dialogue, which is exclusive to it. The dialogue lines can be selected only if the major boss who says the line in question is alive and the furthest into the map compared to other bosses, if any.

Boss Lines Notes Criteria
Husk Keeper "What a pathetic show of force."

"I was expecting a lot more from you!"

"You're good, but I am better."

No lines from this enemy play if it dies. Also, each line is randomly chosen. Die on Wave 10 - The Husk Keeper must be in the lead.
Blaze Keeper "Things just got too heated."

"Are you the hothead, or am I?"

"It's warm in here!"

Die on Wave 10 - The Blaze Keeper must be in the lead.
Indigo Keeper "It was your time to Indigo-die. Get it?"

"It's not that I was too strong. Actually, yes it was."

"Disappointing!"

Die on Wave 10 - The Indigo Keeper must be in the lead.
Crimson Keeper "Was that all you could do?"

"Pathetic."

"Your blood looks nice on my coat!"

Die on Wave 10 - The Crimson Keeper must be in the lead.
Void Keeper "Back to the void with you!"

"I'll make you kneel, creature!"

"I am your ruler now!"

Die on Wave 10 - The Void Keeper must be in the lead.
Resurrected Keeper "Death does not deter us."

"Round 2 goes to me!"

"How disappointing."

Die on Wave 17.
Master Architect "I've built homes, cities, and palaces. I won't have an issue building your tomb!"

"I'll send you under!"

"To the graveyard with you!"

Die on Waves 11 to 17 - All Resurrected Keepers must be defeated.
Awakened Molten King "Not enough!"

"Is that it?"

"Wasted!"

Die on Waves 18 to 20.
Gold Titan "You've forgotten how to destroy me, because you forgot I exist. Now you're the ones forgotten."

"It's over."

"You've died to a force you never remembered."

Die on Waves 21 to 30.
Fallen Gatekeeper "I protect the gates to the void. I can handle a few trespassers!"

"You shall not pass."

"Denied!"

Die on Wave 31 or 32.
Fallen Penumbras "This cause is one worthy dying for."

"You're not that much anymore."

"I died for my cause. You died for yours."

Die on Wave 33 - Fallen Penumbras must be in the lead.
Fallen Umbra "Succumb once more to the Dark Void Sun!"

"Is something wrong, darling?"

"Aw, not the hero you once were!"

Die on Wave 33 - Fallen Umbra must be in the lead.
Nuclear Monster "You will make a fine addition to the wastelands."

"You're not supposed to be that cautious with nuclear material!"

"Does it hurt?"

Die on Waves 34 to 36.
Nuclear Specter "To the wasted you go!"

"I've forgotten my past, and now you will be like it as well: Lost to history."

"I thought you'd actually be threatening."

Die on Wave 37 to 40.
Awakened Fallen King "Mortals against gods!"

"Never fight an Awakened."

"I have you now!"

Die on Wave 41.
EXCELSUS "The Kingdom demands your blood."

"If you're not with Suredi now, you're against her!"

"Fear the wrath."

Die on Waves 42 to 47.
Fallen Swordmaster "I have finally gotten my vengeance."

"You were a worthy foe today."

"Your skills need sharpening."

Die on Wave 48.
Nuclear Fallen King "NOTHING CAN SAVE YOU NOW."

"YOU SHALL NOT ESCAPE ME."

"YOUR LIVES ARE WORTHLESS."

Die on Waves 49 to 51.
Void Gatekeeper "I protect our palaces. You cannot enter unless you are one of us, which you are now."

"Denied!"

"Entry access rejected."

Die on Wave 52 or 53.
Royal Elemental Master "The wind is slow, the fire's hot. Now I wait to see you rot."

"The storm is raging and the nature grows. I see your execution, seated front row."

"The ice is frozen and the water's cold. We're now at peace and growing old."

Die on Wave 54.
Fallen General "I know a strategy when I see one, and you didn't use one."

"Did you even plan out your operation?"

"That plan was horrible!"

Die on Wave 55.
Voided Krampus "I'm part-goat, part-demon, from Hell. Now I'll make sure you rot there!"

"You weren't on the 'Nice' list this year!"

"Is this coal you want? Or is it death?"

Die on Wave 56.
Awakened Leviathan "Do not ever challenge me again!"

"No victory in the face of a god."

"Target destroyed."

Die on Wave 57.
Male Fallen Overlord "You managed to get through her, but not me!"

"Love is strong, as are you, but I am stronger!"

"I can be deadly even without her. Their deaths were not in vain... Certainly not hers."

Die on Wave 58 - The Male Fallen Overlord must be in the lead.
Female Fallen Overlord "Was that all you had to fight with, dear?"

"How can you even win like this?"

"[Groan] Unbelievable. What a disaster! [Sigh]"

Die on Wave 58 - The Female Fallen Overlord must be in the lead.
Overlord "This isn't my game, but I'll take this win anyway."

"I appreciate your hospitality today. I saw variety, at last! [True King of the Fallens: I didn't even mean to let you in, but good work! Now go home.]"

"I was the King of the Galaxy. Now I have that fame once more!"

Die on Wave 64.
Corrupted Lord "ERROR: FILE NOT FOUND"

"ERROR: FILE "HUMANITY" HAS BEEN DESTROYED"

"oiHSADAsdoisada"

Die on Wave 65.
Dark Jaxe "Another victory for the glorious Jaxe!"

"I hope you're not scared of anything..."

"Too bad!"

Die on Wave 67 - Dark Jaxe must be in the lead.
Reborn Monster "Is that all you have?"

"I expected a lot more from you if you made it this far."

"We'll meet again soon, don't worry."

Die on Wave 67 - Reborn Monster must be in the lead.
Jack-O-Rot "How did you survive that long?"

"You say you are defenders? Of what?"

"I've been rotting for many years now. Your turn!"

Die on Wave 67 - Jack-O-Rot must be in the lead.
Nuclear Reaver "How did you beat the others like this?!"

"Show me a good time next round!"

"Just plain sad..."

Die on Waves 68 to 75.
Badlands Gunslinger "Cowboys ain't slow, son."

"Too slow, boys."

"You call that a draw?!"

Die on Waves 76 to 80.
Void Admiral "No more."

"Defeated at my hands!"

"Negative!"

Die on Waves 81 to 85.
Lead General of the Void "Nice try there."

"Was this even a fight?"

"Aw, does it hurt?"

Die on Wave 89 or 90 - On Wave 90, the Lead General of the Void must be in the lead.
Awakened Nuclear Fallen King "What a disaster!"

"I finally got you."

"The wastelands isn't for you!"

Die on Wave 200.
Void General "I'm not even your last challenge!"

"How disappointing. All this way?"

"Oh come on! I'm as frustrated as you are about this, believe me."

Die on Wave 250 Act X - The Void General must be in the lead.
Ultimatum "Two weaklings in a row!"

"You failed then, and you failed here."

"Sorry, but you just can't beat me."

Die on Waves 91 to 95.
Reavarian General "The Void Army prevails once again!"

"You cannot beat us."

"The only way you're entering the void is as one of us."

Die on Wave 250 Act VIII.
Void Caster "Do you even know who I am?"

"I... Am not the enemy."

"It had to be this way."

Die on Wave 250 Act X - The Void Caster must be in the lead.
True King of the Fallens "After everything I went through, seeing your maximum die here is probably the best possible outcome of my life in this game, that you play, over and over..."

"Nothing gets past me without a fight, player. Next time, why don't you think about using your tools fully?!"

"I am the King of the enemies you've been facing all this time. But how did you make it this far with such a bad setup?"

"You were oh so close, yet so far away."

"Pathetic waste of life... You are hardly even worth our time!"

"It's over. You've lost. You've allowed us through, and now we're unrivaled. You've failed your kind, even with your maximum, to an incomprehensible extent and performed only a colossal failure bigger than your planet, which we will now destroy out of spite. You tried, player, but it's over. All the lands you've gained and given, the people you've recruited and lost, the power you've received and were deprived of, and lastly all my siblings, people, and nation you've brought death to... Did you expect me to give you mercy?" (Rare) - You cannot skip this line.

Die on Wave 250 Act X - The True King of the Fallens must be the last boss remaining.
N4Z0 "Ha! What treachery of strategy is that?"

"That looks better... but however... why are you so weak than you were fighting me before?"

"Telekinetics will rule once again!"

Die on Wave 250 the Telekinetic Act.
True King of the Fallens & Player [Triumph] "Well done, player... [Bloody cough]..."

"Your empire dies with you."

"Maybe not... You've guaranteed the rage of the people... For a while longer at least... [Weak sigh] You can't... End this war... Just by killing me... It will continue... As an institution - an industry... They will fight for my... Cause... [Bloodied vomiting] But... At least, I'll leave a worthy... Successor... [Partially collapses, looks at the player] You... You carve... Your own path... Use whatever... Methods... You see fit... And if your goals... Cost a few lives...? So... Be... It... [Dies]"

Triumph normally.
N4Z0 [Triumph] "W-What?! No! I can't be defeated right now!" (N4Z0)

"You are defeated... RIGHT NOW!" (True King of the Fallens)

Triumph as it is your final encounter to the Telekinetic Army.

Minigame Dialogue[]

"You know you shouldn't be here, right? Trying to win is gonna be a huge waste of time, since you've already beaten me this month. But you know what, because you did so well, I'll let you play a minigame - If you win, I'll let you go again, but you won't get a triumph, while if you lose I'll just send you back home."

"Well, you won. I'm a man of my word as you might say, so... Feel free to mess around for some time."

"Sorry, but uh... Playtime's over. You can do this same thing next week, or play normally next month - that's up to you."

"Oh, you lost... Unfortunate. Back to the lobby you go, and bully someone else that's not the Molten Boss? He's tired of it."

"How are things going here? Ah, I see you're on Wave [20-80], good."

"It's wave [81-89], and I'm letting you play till 90 for reasons. It's very hard to solo this, I'm impressed you've made it this far alone."

"I'm aware I'm in a video game, I'm aware that I'm just a bunch of lines of code. But the creator granted me the ability to remove you from the game by intent, pretty nifty wouldn't you say? Well, I'm sorry I have to fight you - you seem like a good person in the real world. I hate wasting others' time with my affairs. But hopefully what I give you is worthy of obtaining for defeating a colossal opponent. This is probably the hardest gamemode you can do, but I don't talk to many outside my domain. That's all I have to say now."

Strategy[]

Summary[]

  • It is highly recommended to place Commanders and a DJ Booth near the center to maximize their effectiveness.
  • There is only one cliff spot in the entire map. To try to maximize your Ranger count, try to stack as much as possible.
  • Since Turrets have no increased placement footprint, you can use them without worrying about space being an issue.
  • Be sure to chain the Commander's Call To Arms ability and micromanage the Medic's Cleanse ability almost every wave, as this will ensure your towers to fire as fast as possible and have a nearly unbroken streak of shots fired in such succession.
  • On the final wave, because of multiple extremely high health enemies being present, it is almost guaranteed that you'll need to sell and replace towers toward the back.
    • Be aware that you cannot place right next to the back.
    • Be sure to maximize range use while also saving space. The optimal spot would be outside of the curve just before the No Placement Zone.
  • Owing to the base health starting at 25,000, you can safely let enemies leak through, in addition your base health increases by 1,000 every wave except on the final wave.
  • Because the True King of the Fallens has an unrivaled amount of health, your towers' firerates will be 0,1% of their original state and will deal 50,000 times more damage.
    • Also, Accelerators no longer have to charge-up or cool down their weapons, as their bursts are now infinite.
  • Use the 7-minute breaks on Wave 250 to brainstorm your new strategy. However these may be short, although you have the ability to sell and replace towers in groups.
    • Because of the extreme number of enemies and the health they have, not wasting time during the breaks can prove extremely useful, especially on impossible mode.
    • The game will be frozen while these breaks are elapsing time, meaning you can analyze enemies and their health pools as well as your towers.
    • It is best if you spam everything you have to the maximum possible extent, as the bosses present on Wave 100 are almost unrivaled in health.
  • Owing to the high base health, you can safely let enemies leak for the first few waves.
    • However, starting from Wave 7, high health and fast enemies begin to appear, starting with the Vindicator, so do not rely on this strategy for too long.
  • Because of a lack of splash damage tower, it is highly recommended to focus on your Accelerators, as they can quickly take down enemies when paired with Commanders.
    • Have Rangers and Turrets ready to deal damage when the Accelerator cannot reach enemies.
    • While the Engineer's War Machine sentries can be used for splash damage, they are exempt from tower buffs as they are units.
  • On Wave 250, thanks to the sheer number of enemies, and their health count, Monsters will begin to spawn.
  • Immediately, Rangers, Accelerators, and Turrets are too expensive to afford. You can let enemies enter the base because its health is extremely high.
  • Starting on Wave 4, you can get strong defenses, such as a level 3 Accelerator or Turret.
    • It is recommended to pair them with both a level 3 or 4 DJ Booth and a level 2 or higher Commander, as their high prices will be partially nullified and their firerates will be decreased significantly.
      • If you have 3 or more Commanders, chain the Call To Arms ability.
  • By wave 7, you should have multiple level 3 or 4 towers with high DPS, such as Turrets and Golden Minigunners, as well as Accelerators to counter the approaching Vindicator, which has 400,000 health.
  • By the time the Grave Keepers come, you should have at least 20 high-end towers all at least level 4.
    • When the Awakened Molten King arrives, you should have 30-50. Some must be level 5/6.
    • Kicking off the mid-game era, the Nuclear Monster has an extreme amount of health. Your tower count should have exceeded 70 to even 100 by this point.
  • It is strongly recommended to set Rangers to Strongest to help take it down.
    • In addition, because the Commander's Call To Arms ability, as well as its passive buff, stacks with the game's buffs, it is highly recommended to chain the ability.
    • Also, because the boss uses its attacks frequently, using Medics is advised as well.
      • These can apply to the Nuclear Specter which arrives 4 waves later.
  • By wave 45, you should have enough towers to effectively take down extremely high health enemies.
  • Be aware that once the first Fallen Overlord is down, the second one speeds up massively and regains health.

WAVE 250 - THE FINAL PUSH[]

Act 1 - The Beginning of the End[]

  • This is the final wave - If you need money to sell and replace towers, do not at any time, nor under any circumstance, sell your farms.
    • These will provide you with desperately needed money for such a task. By now, placement costs have exceeded their normal maximum upgrade prices.
      • Farms cost $1,000 to place, whereas a maxed Accelerator, without a DJ Booth, costs a staggering $100,000.
        • For this reason, it is vital to have a DJ Booth to help reduce the absurd costs.
        • This is where the insaneness goes from 100 to a million.
        • Enemies are not balanced at this point and it continues till now

When the wave starts the map will begin to change slightly and players will be given l0,000x the amount of cash usually given

Act 2 - Raging Storm[]

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Act 3 - Charging Mass[]

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Act 4 - Ceaselessness[]

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Act 5 - Molten Heat[]

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Act 6 - Desperation in Desolation[]

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Act 7 - Collective Consciousness[]

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Act 8 - Collective Consciousness II - Reavarian Vengeance[]

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Act 9 - Realization[]

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Act 10 - It Has To Be This Way[]

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The True Creator's Surprise[]

If you defeat the boss in under 1 hour, the True Creator will pop in. This can be done by using a Dark Supercarrier.

"Well, if it isn't Saucy Jack?" (referring to the Commander, whose first name is Jackson) Fancy setup you have. But your plan ends here. Did you really think I'll let you just slay my children like that?"

The Skybox will become a dark purple with crimson explosions in the distance and Reil Vonagher permanently joins the fray.

Enemies[]

Below are all the enemies which appear in the mode. Note that it is a work in progress.

Wave Debut Enemy Name Base Health (Normal Mode) Appearance
1 Abnormal Boss 1,750
Abnormal Boss

Abnormal Boss.

Fallen 2,000
Fallen's Appearance

Fallen.

2 Giant Boss 50,000
Giant Boss' appearance

Giant Boss.

Fallen Commando 4,000 Unknown
3 Infiltrator 5,000 Unknown
4 Fallen Guardian 27,500
MDG - Fallen Guardian

Fallen Guardian.

5 Templar 20,000
Minigunner Wanna-Be

Templar.

Summoner Boss 15,000
MDG - Summoner Boss

Summoner Boss.

6 Fallen Titan 10,000
MDG - Fallen Titan

Fallen Titan.

7 Vindicator 400,000
MDG - Vindicator

Vindicator. Note that it will always have its shield.

8 Necromancer Boss 250,000
MDG - Necromancer Boss II

Necromancer Boss.

9 Fallen Devastator 5,000 Unknown
10 Living Tombstone 500 Unknown
Fallen Hero 15,000
MDG - Fallen Hero

Fallen Hero.

Grave Keepers 250,000, 325,000, 400,000, 500,000, 600,000
MDG - Crimson Keeper

Crimson Keeper.

MDG - Blaze Keeper

Blaze Keeper.

MDG - Husk Keeper

Husk Keeper.

MDG - Indigo Keeper

Indigo Keeper.

MDG - Void Keeper

Void Keeper.

They spawn in this order, contrary to the ordering of the shown photos:

Husk, Blaze, Indigo, Crimson, Void

11 Grave Titan 14,000
MDG - Grave Titan

Grave Titan.

Grave Summoner 12,500
MDG - Grave Summoner

Grave Summoner.

12 Super Necromancer 60,000 Unknown
Fallen Annihilator 50,000 Unknown
15 Mega Necromancer 20,000 Unknown
Unknown 17,500
MDG - Unknown

Unknown.

15 Mystery 600
MDG - Mystery

Mystery.

16 Fallen Swordfighter 1,250 Unknown
17 Awakened Molten 500 Unknown
Awakened Molten Titan 10,000 Unknown
Awakened Molten Guardian 25,000 Unknown
19 Scorched Giant Boss 80,000
MDG - Scorched Giant Boss

Scorched Giant Boss.

20 Awakened Molten Boss 750,000
21 Fallen Rusher 7,500
MDG - Fallen Rusher

Fallen Rusher.

22 Mega Vindicator 2,500,000 Unknown
23 Infiltrator Captain 12,500 Unknown
24 Giant Mystery 8,000
26 Giant Fallen 4,000 Unknown
28 Fallen Razer 75,000 Unknown
29 Golden 5,000
24 Karat 24,000
Gold Guard 70,000
30 Gold Titan 1,500,000
31

Fallen Necromancer

75,000 Unknown
32 Lunar Shard 500
Lunar Servant 700,000
Fallen Gatekeeper 650,000 Unknown
33 Solar Servant 750,000
Solar Shard 1,000
Fallen Penumbras 900,000 Unknown
Fallen Umbra 1,250,000
34 Boomer 20,000
35 Mega Circuit 25,000 Unknown
Nuclear Titan 150,000 Unknown
Nuclear Guardian 400,000
36 Nuclear Monster 7,500,000
37 Super Infiltrator 40,000 Unknown
38 Fallen Super Soldier 75,000 Unknown
Carrier 150,000 Unknown
40 Nuclear Specter 10,000,000 Unknown
41 Void Summoner 150,000
Fallen Boss 250,000 Unknown
Void Guardian 1,250,000
Awakened Fallen King 25,000,000
42 Light Bearer 750,000 Unknown
44 Dark Light 1,000,000 Unknown
45 Fallen Air Raider 700,000 Unknown
Hijacked 100,000 Unknown
Void Skytrooper 250,000 Unknown
46 Reavarian Puppet 1,000,000 Unknown
47 Void Warship 650,000 Unknown
Void Tunneler 500,000 Unknown
EXCELSUS 50,000,000
MDG-MGR - Metal Gear EXCELSUS

EXCELSUS.

48 Swordfighter 800,000 Unknown
Blademaster 750,000 Unknown
Void Samurai 725,000
MDG - Void Samurai

Void Samurai.

Void Knight 1,250,000 Unknown
Fallen Swordmaster 45,000,000
MDG - Fallen Swordmaster

Fallen Swordmaster.

49 Titan Guardian 75,000,000 Unknown
50 Dark Titan 150,000,000 Unknown

List of Major Bosses[]

Major Bosses are enemies which have extremely high amounts of health with a very slow walkspeed. They have multiple abilities and features, and some also spawn alongside other Major Bosses. All Major Bosses are accompanied by multiple guardian enemies. They are durable enemies that are much faster than the bosses they are protecting and can stun multiple towers. However, Guardians do not always appear with respective Major Bosses, likewise, not all Major Bosses are protected by guardians. In fact, a few Major Bosses are alone on the waves they appear on

Wave Appearance Name Health Notes
10 Husk Keeper 250,000 The Keepers will spawn in the order listed.
Blaze Keeper 325,000
Indigo Keeper 400,000
Crimson Keeper 500,000
Void Keeper 600,000
17 Resurrected Keeper 1,000,000
Master Architect 1,750,000
20 Awakened Molten King 2,500,000
30 Gold Titan 4,500,000
32 Fallen Gatekeeper 4,000,000
33 Fallen Penumbras 5,000,000
Fallen Umbra 6,000,000
36 Nuclear Monster 7,500,000
40 Nuclear Specter 10,000,000
41 Awakened Fallen King 15,000,000
47 EXCELSUS 50,000,000
48 Fallen Swordmaster 40,000,000
51 Nuclear Overseer 70,000,000
53 Void Gatekeeper 100,000,000
54 Royal Elemental Master 125,000,000
55 Fallen General 125,000,000
56 Voided Krampus 150,000,000
57 Awakened Leviathan 150,000,000
58 Male Fallen Overlord 175,000,000 Gains 17,500,000 Shield Health upon the female's death.
Female Fallen Overlord 150,000,000
64 Overlord 250,000,000
65 Corrupted Lord 300,000,000
67 Darkened Jaxe 100,000,000
Reborn Monster 150,000,000
Jack-O-Rot 400,000,000
75 Nuclear Reaver 750,000,000
80 Badlands Gunslinger 800,000,000
85 Void Admiral 825,000,000
86 Nuclear Fallen King 1,000,000,000
88 Royal Head of the Army 1,250,000,000
90 General of the Void 1,500,000,000
Void Master 2,000,000,000
91 Molten Fallen King 2,500,000,000
92 Void King 3,000,000,000
93 Frost Spirit 3,500,000,000
95 Ultimatum 3,750,000,000
99 Leviathan King 5,000,000,000
102 Fallen Ultimatum 5,500,000,000
103 Void 6,000,000,000
108 Fallen King 7,500,000,000
109 Overcharged 8,000,000,000
110 Overworked Developer 10,000,000,000
111 Hallow Specter 12,500,000,000
Hellish Reaver 15,000,000,000
Sinister Void 16,000,000,000
Jack-O-Tron 20,000,000,000
112 Enslaved Commander 25,000,000,000
Shackled Accelerator 30,000,000,000
113 Void Monarch 35,000,000,000
114 Voided Prodigy 40,000,000,000
115 Awakened Void Overlord 50,000,000,000
Void Overseer 60,000,000,000
116 Reborn Nuclear Fallen King 70,000,000,000
117 Chronos 75,000,000,000
118 The Fallen Null 80,000,000,000
120 Awakened Void Overlord 100,000,000,000
Void Overseer 125,000,000,000
124 True Void Reaver 175,000,000,000
125 Golden Overlord 150,000,000,000
Awakened Golden Archangel 175,000,000,000
Void Terror 200,000,000,000
Void Elementalist 225,000,000,000
Sentry of the Void 250,000,000,000
King's Gauntlet 275,000,000,000
Void Devastator 300,000,000,000
Void Knight 325,000,000,000
True Void King 400,000,000,000
Divine Empress 425,000,000,000
Death Machine 450,000,000,000
Void Swordmaster 475,000,000,000
Awakened Reaver 500,000,000,000
Fallen War Chieftain 600,000,000,000
True Fallen Emperor 750,000,000,000
126 Metal Duck EXCELSUS 800,000,000,000
Deathbringer 1,000,000,000,000
127 Ducky D00M 1,250,000,000,000
129 The Sinner 1,500,000,000,000
130 True Archangel 2,000,000,000,000
Awakened Overlord 2,500,000,000,000
131 True Penumbras 4,000,000,000,000
The True Umbra 7,500,000,000,000
133 Void Caster 8,000,000,000,000
134 Shadow Necromancer King 8,500,000,000,000
Shadow Overlord 9,000,000,000,000
135 Divine Overlord 10,000,000,000,000
137 Nuclear Amalgamate 10,500,000,000,000
True Void King 11,000,000,000,000
Reavarian Enforcer 11,500,000,000,000
139 Void Aerial Dominator 12,000,000,000,000
140 Enraged Winter Bender 12,500,000,000,000
142 Awakened Fire Bender 13,000,000,000,000
150 BreaKing 13,500,000,000,000
152 Corrupted Umbra 14,000,000,000,000
153 Viper 14,500,000,000,000
157 Raider Boss 15,000,000,000,000
159 Mother Of All Lawnmowers 15,500,000,000,000
??? ??? ???
"Nothing else... For now, of course."

- True King of the Fallens

Music Used[]

Song Name Purpose Creator Notes
Break Free Game Trailer Epic Score
Wave 45 Ambience Phoqus/Paradoxum Games Although Phoqus is likely the creator of the soundtrack, WikiaColors uploaded it instead. Plays Waves 1-50 with the exception of Boss Waves.
Fight or Flight Ambience Inside Tracks Entry Point's "Lakehouse" Mission's alternative loud soundtrack. Plays Waves 51-75 with the exception of Boss waves.
Chaos Ambience Unknown Similar to Fight or Flight, but for the game's "Killhouse" mission. Plays waves 76-89 with the exception of Boss waves.
Just Cause 3 Soundtrack - Heat Level 5 [Extended] Ambience Henry Jackman Plays Waves 201-249 with the exception of Boss Waves.
The Only Ultima I Know Boss Soundtrack - Ultimatum Bendy DRD (Mashup)

Tyson Yen & Jamie Christopherson (The Only Thing I Know For Real)

Archeximus (Wave Ultima)

Mashup of the two songs by Bendy DRD.
Grave Buster (Remix) Boss Soundtrack - Grave Keepers & Master Architect Bendy DRD

Phoqus/Paradoxum Games (Grave Buster original)

Krampus Rage (Remix) Boss Soundtrack - Voided Krampus & Frost Spirit Bendy DRD

Phoqus/Paradoxum Games (Krampus Rage original)

Red Sun - Instrumental and Normal Boss Soundtrack - Awakened Molten King & Royal Elemental Master Jamie Christopherson & Jason Miller Instrumental plays the Prechorus (0:55-1:07) when the boss activates its Rage Mode Invincibility move. After the Rage phase has been activated, the chorus begins in the normal variant in the song. When the boss dies, the end of the soundtrack plays.
The Stains of Time Boss Soundtrack - Gold Titan/Royal Head of the Army Jamie Christopherson & Kit Walters When the boss dies, the end of the soundtrack plays.
Gatekeeper Boss Soundtrack - Fallen Penumbras & Fallen Umbra Phoqus/Paradoxum Games
Going Nuclear! Boss Soundtrack - Nuclear Monster Phoqus/Paradoxum Games
Bury the Nuclear Light Boss Soundtrack - Nuclear Specter Bendy DRD (Mashup)

Phoqus/Paradoxum Games (Going Nuclear!)

Victor Borba & Casey Edwards (Bury The Light)

Nuclear Fallen King Boss Soundtrack - Nuclear Fallen King Phoqus/Paradoxum Games
East VS West Soundtrack - World War 3 Boss Soundtrack - Fallen Overlords & The Overlord Andreas Waldetoft & James Spence Soundtrack plays when the Female Fallen Overlord spawns.
Red Alert C&C Soundtrack: Hell March (HD) Wave 172 - 174 yco67 Soundtrack plays when questrok1 starts his dialogue and the beat plays when the first Fallen Ranger spawns.
LG Orbifold remix 181-185 Kelly Bailey (Original)

Vandoorea (Remix)

Supporting Me (Generations mix) Boss Soundtrack - Biolizard Fumi Kumatani & Richard Jacques
Hell March (Heavy Remix) Wave 189-190 Idk man
Nuclear Fallen King (Hardcore Beta Mix) Wave 200 Bendy DRD (Mashup)

Phoqus (Nuclear Fallen King)

Jamie Christopherson & Jason Miller (Red Sun)

When the bosses die, the end of the soundtrack plays. Once again, Bendy DRD is the creator of the mashup of two songs.
It Has To Be This Way - Extended Mix - D Standard Boss Soundtrack - True King of the Fallens BigJoe4 (Pitch Edit)

Jamie Christopherson & Jimmy Gnecco (It Has To Be This Way)

Bury The Light - B One Pitch Boss Soundtrack - True King of the Fallens (Final Force, Rage Activation) BigJoe4 (Pitch Edit)

Victor Borba & Casey Edwards (Bury The Light)

When the boss reaches half health, the song plays the final chorus as it grows wings. When it activates Final Force, it plays the first chorus and plays the rest unaltered.
Breaking Through it All Boss Soundtrack - N4Z0 Kellin Quinn

Tomoya Ohtani

This is the only Multiversal Destruction Gamemode Theme of the boss as well as its Rage Mode theme.
Collective Consciousness Boss Soundtrack - Reavarian General Jimmy Gnecco & Jamie Christopherson Plays during Acts VII and VIII.
Full Force Boss Soundtrack - True Creator Lemoncake & Insidium Plays when Wave 275 begins.
Full Force - Underscore Ambience Plays during Waves 270 to 274.
Solar Lobby Theme - Lofi Remix Lobby Bendy DRD

Phoqus/Paradoxum Games (Solar Lobby Theme original)

The War Still Rages Within Cutscene Graemie Cornies & Jamie Christopherson The cutscene cannot be skipped if the player(s) is/are viewing it for the first time. It can be voted to be skipped, but all players must be in agreement.
??? Triumph
Red Sun - Lo-Fi Cover Default Break Ambience theme Jason Miller & Jamie Christopherson (Red Sun)

Frealia (Remix)

Can be changed to any song the player likes, or muted as an alternative.
Battlefield 3 - Solomon's Theme (Slowed) You Lost theme 1 Johan Skugge & Jukka Rintamaki Has a 50% chance to play when you lose.
End of an Empire You Lost theme 2 Andreas Waldetoft

Trivia[]

  • This gamemode is in fourth place for the most amount of waves, third being Origins of the Cosmos, second being All-Out Mode Attack and first being Eternity Mode, with 600, 800 and 1,000 waves respectively.
    • All modes usually last several hours.
      • This gamemode is essentially All-Out Mode Attack but a fraction its size, making it arguably harder.
        • Even though All Out Mode Attack is a collaborative project between multiple dedicated people, it is smaller than Multiversal Destruction in terms of bytes.
          • This is probably due to the creator having more time than the team to contribute and less creations to pay attention to.
      • Multiversal Destruction can probably be considered the hardest gamemode, as it has 100+ major bosses and has extremely tough enemies which give the players little money in return.
        • In addition, it gives players significantly less money, time, and damage output to counter these bosses.
  • Multiversal Destruction has more bosses than nearly every other mode.
  • This gamemode is essentially a hardcore upgrade of Hardcore mode.
  • The bosses reveal their identities as they assume their foes already know them.
  • The Grave Keepers are enemies from Frontline Defense: Legacy.
    • The Master Architect is the Grave Digger, who resents the Grave Keeper Council for allegedly stealing his job as the sole digger of graves.
    • The True King of the Fallens' Jumpscare ability is inspired by the game's major boss known as the Hidden Master.
  • It is unclear how the Nuclear Reaver came to be, but it is theorized that it was because of constant exposure to the Nuclear Fallen King or Awakened Nuclear Fallen King.
  • The Awakened Molten King uses the theme for Sundowner, a boss in Metal Gear Rising: Revengeance.
    • His personality is war-based and is known for unnecessarily excessive cruelty and actions in war.
      • In addition, he sends out flaming winds and his home is located on the Sun itself.
      • The True King of the Fallens, Reavarian General, and True King of the Fallens are all similar as they plan on leading their nation and hiding shadow agendas from the masses.
      • This can be alluded to the Reavarian General's theme being Collective Consciousness, another theme from Metal Gear Rising, which highlights the true intents of the slowly and ever-increasing corruption within those who can change the world forever and hint towards the people being 'unenlightened', or unaware of their ruler's goals.
    • The True King of the Fallens is likely inspired by Jetstream Sam, as both used to fight to defend what's right, but have fallen to corruption and fight for it, knowing it's wrong but having no choice in the matter, even though both characters hold immense powers they can use to break free.
    • EXCELSUS and its line "The Creator demands a sacrifice, humanity!" is based on Metal Gear Rising: Revengeance's Metal Gear EXCELSUS and Senator Armstrong's line "The greatest nation demands your blood!" during its respective boss fight.
      • Furthermore, the line "The Kingdom demands your blood!" is almost identical, as is the line "If you're not with Suredi now, you're against her!" being nearly identical to "If you're not with America, Jack, you're against her!"
    • The first line for the Royal Elemental Master is a reference to Red Sun, the theme for Sundowner, a boss in the same game.
    • The True King of the Fallens' triumph voiceline is a reference to the final words of Senator Armstrong after defeating him.
      • Armstrong is Revengeance's final boss.
  • The Overlord and Reavarian General are partially aware of being in a game, while the True King of the Fallens is fully aware.
    • This is called breaking the Fourth Wall.
    • This could be similar to the Void Creator being aware or possibly being the creator of the game he's in.
    • The True King of the Fallens has the highest number of identities and forms, numbering in at 8.
  • The True King of the Fallens' dialogue on Wave 14 is a reference to Destiny 2.
    • "You're not brave. You've merely forgotten the fear of death. Allow me to reacquaint you." is the original quote, stated by the game's Red War final boss, Dominus Ghaul.
  • Their goals are based on a lost kingdom being brought back into existence.
    • Their color scheme and history is partly inspired by the Orokin from Warframe, wherein their former empire spanned a vast area and had technology greater than the modern day, yet somehow collapsed mysteriously and fell into the void.
      • Furthermore, their new and reborn kingdom was founded in the Void.
  • If you take away the names of the enemies, the numbers/quantities are identical to Wave 69 of Balanced Mode.
    • This also applies to Wave 250, except the enemy count, save for the Major Bosses, is multiplied by 20.
      • This results in the single largest wave ever created, numbering in at an unimaginable 1,000,000, probably outnumbering even the entirety of All-Out Attack Mode.
  • The Major Boss in Balanced Mode known as the 'Void Hero' appears here, unchanged from its origin mode, however it is not considered a major boss as its health pool is considered very low in comparison to the later bosses.
  • IMPOSSIBLE mode is probably actually impossible as tough enemies appear and you have much less money to use, in addition to there being enemies which have fifty times the health of what they would usually have.
    • To add onto it, there are over 1,000,000 enemies on just wave 250.
  • Skipping past Wave 25 is disabled to encourage carefulness as past this point, enemies' health begins to rise quickly.
  • The Awakened Guardian, an enemy from the Cosmic Void Gamemode, appears here, but with a health change from 2.3 million to 25 million.
  • The two Fallen Overlords on wave 58 are two separate enemies, however since the only difference between them are their genders they're essentially the same enemy.
    • There is a bug wherein the male sometimes is about 1.25 to 1.5 times larger than his female counterpart, instead of the normal 1.15x.
    • The Fallen Overlords are likely direct cousins of Tower Blitz's Overlord, who is accidentally summoned into this world.
      • Tower Blitz's Overlord boss appears in this gamemode and has his dialogue and voicelines brought in from the game, and has been buffed to having 500x his original health.
    • If you are defeated on Wave 64, he can mention the fact that he wasn't brought in by intention but is glad to see new enemies to square off against, indicating he is aware of being in a game.
    • There is a small chance the two Fallen Overlords appear alongside him in his Game Over screen.
      • If you pick up his crown before he fades on Wave 64, the game will display that the three are related, making the Overlord a lost operative or leader of the Kingdom.
  • The line from the Corrupted Lord "oiHSADAsdoisada" is a reference to the game's past, wherein Pre-Overhaul Fallen Mode's wave 40 text was "oiHSADAsdoisada;lad'11111111111".
  • The True King of the Fallens is the only boss to have more than three dialogue lines for losing.
    • The boss can summon other Major Bosses as well.
  • On wave 58, depending on which Fallen Overlord caused a defeat, their dialogue will play, however the other one will appear in a render alongside the first Fallen Overlord.
    • This also applies to Wave 90.
  • To complete the Battlepass, you need to triumph on Normal Mode 628 times, Molten 251 times, Fallen 84 times, Hardcore 32 times, and the Gamemode twice.
  • Despite being one of the hardest gamemodes, the difficulty does not ramp up massively until Wave 75.
  • The sixth and rarest loss dialogue for the True King of the Fallens is heavily inspired by the True Void Reaver's loss dialogue on Wave 70 of Balanced Mode.
  • Even though the Burnt Slow Boss appears, it is instead named the Scorched Giant Boss.
    • Furthermore, in the game files, it is known as the Burnt Slow Boss.
      • This is likely out of my own laziness. (Zombie please don't hurt me)
  • This gamemode has served as inspiration for Ultimatum, a gamemode created by Vengefulpasta.
    • The gamemode's main boss is featured here and multiple enemies from the mode are present here.
      • Its theme, The Only Ultima I Know, uses male vocals, despite the boss being female.
    • The creator of Ultimatum has joined a collaboration project between Multiversal Destruction's creator to give both modes more waves.
      • So far, some wave structures have been copied and pasted onto the other.
      • As of 11 November 2022, Questrok1 himself has been allowed to edit this page.
        • This addition is not actually made by Questrok.
  • The endings, specifically the "Betrayal... Again?!" and "Ascension" ones are essentially copied from Balanced Mode.
    • The "Betrayal... Again?!" description implies that Multiversal Destruction is the finale even though it does not have the word "balanced" in its name.
      • The requirements to obtain these endings are basically identical to those in Balanced Mode.
    • The Ending badge descriptions imply the True King might control the game.
  • During the 7-minute breaks, you can teleport to the map and back into the waiting area. However, the True King of the Fallens has an 80% chance to stand as if he too is waiting, with a bored animation, and sometimes say one of the following:
    • "You're almost at the end. Well done."
    • "Enjoying the break? Good."
    • "Honestly if you want my opinion on this game, I'm not even sure what to say."
    • "The others are like animals, but I am very aware. Hold it, that's not my line... Actually, well, I guess it is now since I said it."
    • "Don't ask the creator why they gave me sentience. We're all just lines of code if you think about it, so am I. I'm just different, I guess. Maybe I'm their vessel of communicating to you..."
    • "Every time you lose, I'm just as upset as you are, especially if you die here. I mean, come on, if you spent around 3 hours to get here only to die to something like a Fallen Titan, you're gonna be mad."
    • "I hope you have the patience to beat me. The hardest part about fighting me is literally waiting for me to die."
    • "You can leave now, the game will freeze. Come back later, maybe in an hour or two. This will take a while."
      • One of these lines is a reference to Ultimate Custom Night.
  • After the game, regardless of outcome, it is possible to see the Malware Overlord and the True King of the Fallens dueling with dialogue over who:
    • Is the better fighter.
    • Is the bigger threat.
    • Has the better army.
    • Has the better creator. (Questrok & San please don't hurt me)
      • However, the duel lasts forever. After five minutes, the two will stop fighting as the True King of the Fallens freezes the Malware Overlord and tells the player to leave as there is nothing else. After two more minutes, it happens again, but this time, his dialogue is this:
        • "You do know you're wasting your time here, right? There's nothing else for you here. You want a special secret from this? All you're getting is that Questrok is probably aware that his creation is fighting me. That's it, nothing else. Go ask my creator yourself, she'll tell you there's nothing. ... Alright if you're gonna keep standing there, I'll just make you leave. Come back soon, though, okay?"
        • After such, the player is kicked from the game for the following reason (although their stated rewards are given): "You didn't leave. I made you leave."
      • If you are the creator (which is the person who wrote this text, not you), he will instead say:
        • "You didn't put secrets here, y'know that? I might know more about this game than you do. What I know now is that you're done here and there's nothing else for you here. I would say you can ask my creator, but she's standing right in front of me. So... How's the real world? Good? Alright. Well, since I can't exactly contest the Creator's will I can't remove you from the game, so I guess I'll just get back to the fight... Good talk."
        • "You're gonna watch us fight forever? What about the game? Aren't you gonna nerf me? Look at my health! [Shows statistics] It's absurd you gave me this amount of health. Nobody sane will keep it like this."
  • The Inferno Tower is inspired by the Inferno Tower in Clash of Clans.
    • The method of upgrading the Dark Supercarrier is similar to that of the game's Clan Capital.
  • The hardest part of this gamemode is likely just waiting for the final boss to die, seeing as how its health is essentially unmatched.
  • The Mega Vindicator has 2.5 million health, whereas the Gold Titan has 1.5 million.
    • Generally, it makes no sense to have a major boss have less health than a minor enemy, however, because of its low numbers following its debut, the Mega Vindicator is a major enemy. However, it is turned into a minor enemy later on, especially past Wave 125.
      • Even less logical is the standard Vindicator having more health than two of the five Grave Keepers, and they are only three waves apart compared to the Mega Vindicator's 8 with the Gold Titan.
  • Wave 250 has 11 Acts, each with at least 2 major bosses.
  • Prior to the Wave Structure being given its own page, Multiversal Destruction was one of just five articles to exceed 100,000 bytes.
    • Despite the enormous loss in total data on this page, it is still one of the largest, slightly exceeding All-Out Mode Attack.
      • The wave structure article has more than 100,000 bytes.
  • The creator of Telekinetic Mode is thinking if his gamemode is more difficult than Multiversal Destruction.
    • However, as the latter is incomplete, neither yes or no is a truly valid answer.
  • Telekinetic Mode enemies are featured in this Gamemode, Balanced Mode and other enemies are used here as they were used in Telekinetic Mode. Enemies from Questrok1 and Wizard Rampants have increased health to 5,000,000 - the enemies are:
  • Although Wave 90 is nowhere near the halfway point in the game's wave structure, the reason for its massive size is because it was originally 100 waves rather than today's 250.
    • This absurd extension was conceptualized because the Creator thought it was too short and rather easy, and wanted to rival even All-Out Attack Mode in difficulty, even though it would be a fraction of its size.
      • Until VengefulPasta, Questrok1, and HydroDoesWackyStuff began to collaborate, it was just one person working on the gamemode.
        • If they hadn't, this would've been the single largest project ever created and worked on by solely one person, not including categories being added to it.
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